Brake Lights and Blinkers

Brake Lights and Blinkers

Brake Lights and Blinkers

v1.0.1
Brake lights, blinkers, and hazards done right.

$3.00

DOCUMENTATION

Key Features

  • Steady brake lights when stopped
  • Brakes forward and reverse instead of just opposite direction fake braking
  • Blinkers - they automatically turn off after a turn
  • Hazards - that stay on when you get out
  • "Safety zone" around vehicle when the hazards are on (at slow speeds or stopped)
  • "Park" mode for police to sit with engine running and dark taillights
  • Configurable controls

Watch it in Action

Full Description

Improve communication between drivers and create more believable traffic interactions.

Even small details contribute to a world that feels authentic and lived in.


Functions of NETWORKED blinkers, hazards, brake lights (steady on when stopped) and an override for police to sit with brake lights dark for stealth. Also has option for using reverse for brake (with brake lights). Blinkers auto turn off after a turn. Simple and light script to manage realistic brake lights and blinkers.

NOTE: LVC can and will conflict with blinkers and hazards. You will have to disable the signals in either LVC or this one. 

Requirements

none


NOTE: THESE SCRIPTS ARE STAND-ALONE FIVEM SCRIPTS. They are NOT integrated with any framework specifically. Please see the compatability chart at wiki.bigdaddyscripts.com for information on compatibility with frameworks and other scripts.

Changelog

Latest Updates

6/23/2026 - v1.0.1

  • Updated hazards to stay on even if you get out of the car. If the engine is destroyed or the car is out of gas and the engine won't run, the hazards won't stay on. They require the engine to be running
  • Added when you turn on the hazards, other vehicles will slow down around your vehicle as long as you are going under 10 mph or stopped.

6/11/2026 - v1.0.0

  • Initial release