Fireworks

Fireworks

Fireworks

v2.0.0
Celebrate with spectacular fireworks displays.

$25.00

DOCUMENTATION

Key Features

  • Set off fireworks
  • Rockets, Mortars, Fountains, Cakes, Sparklers, Roman Candles, M80 Firecrackers, Smoke Bombs
  • Set them off one at a time or set up a show
  • Custom realistic fireworks sounds (all new sounds)
  • Custom fireworks props (all new props created by Whitigol)
  • New Celebrate mode with configurable locations
  • Ox Inventory and QBox/QBCore integration which includes
    • Inventory use for purchasing and setting off fireworks
    • Fireworks stands where purchases can be made
    • Admin tools to place and edit fireworks stands wherever you want
    • Ability to purchase fireworks stand and make revenue from sales
  • Can also be run as stand-alone

Watch it in Action

Full Description

NOW SUPPORTING QB/OX Inventory AND Stand-Alone SERVERS

Give your community a reason to gather. Whether it's New Year's, Independence Day, server anniversaries, weddings, or city celebrations, Fireworks creates memorable events that players will actually talk about afterward.

Set off fireworks in FiveM. Set off sparklers, rockets, mortars, fountains, cakes, roman candles, M80 firecrackers. The number of fireworks in a box is randomly generated as is the color, the angle it shoots, the time between fireworks so the show is different every time it is started. Mortars and Cake fireworks can hurt you if you are too close. All custom sounds for the fireworks and other effects, even fuses.

Includes "Show Mode" where you can lay down multiple fireworks without lighting them right away and then control the "show" from a menu and light one at a time or all at once.

Now integrated with QBCore/QBox and OX Inventory. Ox_target is required for QBCore/QBox servers, qb-target will not work. Setup fireworks stands where fireworks can be purchased and placed in inventory where they can be USED to set them off. Players can purchase fireworks stands and make revenue from owning them. In game admin tools to manage stand placement and sales. Most ownership and sales are handled automatically to reduce admin work.

Stand-Alone installs can spawn fireworks stands and place them for RP purposes. They don't persist, they are just there when you want to use one.

NEW Celebrate mode are locations around the map you can setup to have NPC fireworks randomly.

FULLY NETWORKED. All effects are synced across players. 

Custom fireworks props and stand made by Whitigol.

Requirements

  • If using framework/inventory mode Ox Inventory and QBCore or QBox are required
  • If using framework/inventory mode ox_target is required. qb-target will not work since it is missing core functionality that ox has and is needed for this script.
  • Also has a stand-alone mode that has no requirements
  • Ox Target will also work for Stand-Alone install but is not required

NOTE: THESE SCRIPTS ARE STAND-ALONE FIVEM SCRIPTS. They are NOT integrated with any framework specifically. Please see the compatability chart at wiki.bigdaddyscripts.com for information on compatibility with frameworks and other scripts.

Changelog

Latest Updates

unreleased - v2.0.1 (contains a settings.ini update)

  • Fixed a bug where sometimes creating a new stand deleted and replaced an existing one
  • Hardened the networking of the fireworks props. Busy servers could have network drift causing props to not show properly for everyone
  • Fixed an issue where certain bridges for qb-target -> ox_target were causing it to believe qb-target was running which broke the admin options menu
  • Tweaked a couple of the fireworks with multi-shots to have new timing that I like better
  • Added a quickDelete option in the settings to remove the fireworks props quickly after they are done being shot for servers that don't want the props staying there for a little bit

6/4/2026- v2.0.0 (everything is updated - completely remove the old version before installing this one)

  • Completely rewritten
  • New firework types: Roman Candles, Smoke Bombs, M80 Firecrackers
  • All new fireworks effects for Fountains, Sparklers
  • Celebrate mode added for random fireworks shows around map
  • Added config to add your own celebrate locations
  • All new custom fireworks props added
  • Added Ox Inventory and QBox/QBCore integration which includes
    • Inventory use for purchasing and setting off fireworks
    • Fireworks stands where purchases can be made
    • Admin tools to place and edit fireworks stands wherever you want
    • Ability to purchase fireworks stand and make revenue from sales

7/6/2025 - v1.7.1 (includes settings.ini update)

  • Fixed the fires so they go out on their own instead of burning too long 
  • Fixed object position in hands for a couple that were slightly off
  • Fixed fireworks models matching when placed on ground
  • Updated models for fountain fireworks
  • Updated NULL object model used for fuses and smoke to NOT use the golf ball but a null object instead
  • Added settings.ini option to change the chance of a fire

7/1/2025 - 1.7.0

  • Replaced MenuAPI menu with Radial menu and new show menu
  • Reworked fireworks deployment for cake fireworks
  • New performance improvements

3/7/2024 - v1.65 (Includes a settings.ini update)

  • Tweaked volume settings down a little
  • Fixed the fire at the end of a box or fountain to be a chance instead of a sure thing for ALL items that a fire starts under
  • Removed server debug message spamming

1/26/2024 - v1.64

  • Changed the fire that starts at the end of a box or finale to only be a chance of a fire instead of happening every time.

12/9/2023 - v1.63 (includes a settings.ini update)

  • Add ALL NEW custom sounds for more realistic and less annoying fireworks
  • Updated timing of some of the fireworks
  • Added new finale box that shoots longer and faster

11/16/2023 - v1.62

  • Fixed a bug where SHOWMODE did not always toggle on.
  • Reworked some of the particle effects for launching Mortars and the Box. Also tweaked the timing of how they are launched.
  • Also reworked the explosion sounds to make them slightly less intrusive but still be big.

8/14/2023 - v1.61

  • Fixed a weird bug where a phantom golf ball was left where a rocket was shot from. I know what it was and why but am not going into it. lol

7/4/2023 - v1.6

  • Added new fireworks effects for mortars and boxes
  • Made booms much bigger

6/7/2023 - v1.5

  • Added new custom fireworks models
  • Added show mode so you can lay down fireworks and set them off using a menu (see documentation for details)

4/7/2023 - v1.41 

  • Fixed the controller opening menu annoyance.

1/22/2023 - v1.4 

  • File was misnamed in the fxmanifast after the last update causing the script to not run. Sorry.

12/31/2022 - v1.3 

  • Added a new menu for all fireworks. Just use /fireworks (configurable) to open menu. 
  • Also, updated licensing and resource startup to newer version which fixes a bug in the startup process.

    10/1/2022 - v1.2 
  • Added config options so you can change the commands to be whatever you want and the ability to hide the command hints. This is so you can make the commands secret if want to protect the script from public use.